A method of robot indoor scene recognition based on autonomous developmental neural network is proposed.3-layer adaptive developmental neural network is used to build the brain-mind model.In developing phase, top-k competition is utilized to simulate the lateral inhibition of neurons, and the winner updates the synapse weight vector with the lobe component analysis (LCA) algorithm.The strengthened neurons can get thinking results according to current environment information, and indoor scenes can be recognized autonomously by mobile robots.Through human-like thinking, the learning results are stored as "knowledge", and the thinking results are derived from experience.Experimental results show that the model of autonomous developmental neural network proposed as the carrier of "knowledge", fully meets the need of indoor scenes recognition task, and realizes the autonomous learning, understanding and growth of robots based on vision.
Haptic human-computer interaction (HapHCI) is interaction between a human and a computer with realistic sense of touch. Haptic interaction between human and computer involves solving challenging problems in mechanical design, sensor, actuator, computer graphics, physical-based modelling and rendering algorithm, human capabilities, and other areas. With the increasing applications of HapHCI in virtual reality, teleoperation, rehabilitation, tele-surgery, entertainment, etc, the importance of the sense of touch for human-computer interaction has been widely acknowledged [Gabriel 2006]. For example, in virtual surgery training system, the surgeon controls the surgical tools and characterizes virtual tissues as normal or abnormal through the sense of touch provided by the HapHCI device. Another example is HapHCI based rehabilitation system for post-stroke patient exercise. During active rehabilitation exercise process, it requires accurate damping force control, and during passive rehabilitation exercise process, relatively accurate traction force is necessary. HapHCI technique usually consists of three fundamental parts: force/tactile measuring, haptic modelling, and haptic display device. Haptic modelling as well as haptic display hardware has been discussed a lot and exploited for ten years particularly in the area of virtual reality. However, so far little attention has been paid to the design of multidimensional force sensor for HapHCI, and the existing commercial six degree-of-freedom (DOF) force sensors are designed mainly for industrial robot control, which are too expensive and often over designed for HapHCI in axis and in bandwidth. As an important component in the HapHCI system, multi-dimensional force sensor not only measures the human hand force/torque acted on the interactive hardware device, such as handcontroller, master-manipulator, joystick etc, as a command input the computer, but also provides force/torque information for close-loop control of precise haptic display. A number of multi-dimensional force sensors have been developed during the past decades, which are intended for use at the end effector of a robot to monitor assembly or machine force. Most of them are six axes force/torque sensors [Watson, Drake, 1975] [Lord Corporation, 1985] [Nakamura et al., 1987] [Kaneko, Nishihara, 1993] [Kim, 2001], which measure three axes forces Fx, Fy, Fz, and three axes torques Mx, My, Mz. And some of them
A genetic algorithm and recursive least squares (RLS) learning algorithm for a Gaussian radial basis function network is described, for modelling and predicting nonlinear time series. Better generalisation performance can be achieved than that of the usual clustering and RLS method.
The Figure 4 in the original version has a stylistic error. It ought to use the figure as follows: The authors apologise for this error.
Elastic rods are commonly seen in our daily life. Although humans are sensitive to the shape change of rods, it is not intuitive to estimate the external forces applied to generate the deformation. We propose a method to interactively track the elastic linear objects by using the Cosserat rod model to regulate the captured noisy points. We develop a framework based on particle filters to work with the physics-based model, turning the inverse physics problem into a forward simulation and search problem. We show that with the proposed method, we can simultaneously digitalize the shape as well as the external forces on real-world elastic rods. With these capabilities, we demonstrate virtual and augmented reality applications to facilitate the interaction with elastic linear objects. The tracking performance is also validated with experiments.