To improve the control effectiveness and make the prosthetic hand not only controllable but also perceivable, an EMG prosthetic hand control strategy was proposed in this paper. The control strategy consists of EMG self-learning motion recognition, backstepping controller with stiffness fuzzy observation, and force tactile representation. EMG self-learning motion recognition is used to reduce the influence on EMG signals caused by the uncertainty of the contacting position of the EMG sensors. Backstepping controller with stiffness fuzzy observation is used to realize the position control and grasp force control. Velocity proportional control in free space and grasp force tracking control in restricted space can be realized by the same controller. The force tactile representation helps the user perceive the states of the prosthetic hand. Several experiments were implemented to verify the effect of the proposed control strategy. The results indicate that the proposed strategy has effectiveness. During the experiments, the comments of the participants show that the proposed strategy is a better choice for amputees because of the improved controllability and perceptibility.
Haptic rendering provides users with the senses of touch during their interacting with the simulated objects in virtual environment. The maximum achievable object stiffness is critical for realistic haptic rendering of rigid objects, and is constrained by several inevitable "non-idealities" in the haptic system as well as the behavior of the human operator, i.e. the mechanical impedance of human arm. By superimposing a position-based force field over traditional haptic feedback, a new impedance tuning (IT) simulation strategy is proposed, which aims to improve haptic system's stability and performance. Based on Delta Haptic Device, comparison experiment is carried out with six individual subjects, and proves the validity of our proposed method.
Skin-slip provides crucial cues about the interaction state and surface properties. Currently, most skin-slip devices focus on two-dimensional tactile slip display and have limitations when displaying surface properties like bumps and contours. In this article, a wearable fingertip device with a simple, effective, and low-cost design for three-dimensional skin-slip display is proposed. Continuous multi-directional skin-slip and normal indentation are combined to convey the sensation of three-dimensional geometric properties in virtual reality during active finger exploration. The device has a tactile belt, a five-bar mechanism, and four motors. Cooperating with the angle-mapping strategy, two micro DC motors are used to transmit continuous multi-directional skin-slip. Two servo motors are used to drive the five-bar mechanism to provide normal indentation. The characteristics of the device were obtained through the bench tests. Three experiments were designed and sequentially conducted to evaluate the performance of the device in three-dimensional surface exploration. The experimental results suggested that this device could effectively transmit continuous multi-directional skin-slip sensations, convey different bumps, and display surface contours.
In this paper, a home Internet-of-Things system is analyzed by dividing it into four layers, i.e., the node layer, gateway layer, service layer, and open layer. The gateway layer, which supports a variety of wireless technologies and is the core of home wireless networks access unit, together with the node layer constitutes the home wireless network. A gateway prototype following the proposed architecture has been implemented. A testbed of an interference-aware wireless network which includes the gateway prototype has also been created for testing its user interaction performances. The experimental results show that both Wi-Fi and Bluetooth have an impact on the ZigBee communication. Considering the complex scene of home and building, ZigBee multihop communications are set to reduce the packet loss probability. In addition, an event-level-based transmission control strategy is proposed, in which the packet loss probability of wireless network is reduced by controlling the transmission priority of different levels of monitoring events, and optimizing the ZigBee wireless network channel occupancy.
Rehabilitation robots can aid patients in performing hand exercises in their own home. However, existing rehabilitation equipment is bulky and difficult to wear and carry, and therapists are unable to remotely assess a patient's finger muscle spasticity. This article describes a lightweight exoskeleton robot that facilitates hand rehabilitation exercises and enables muscle spasticity assessment at home. A hand exoskeleton with one degree of freedom assists patients in flexion and extension movements of their fingers. Its motor has a reduction ratio of 19:1, allowing passive back-driving. The exoskeleton's link lengths are determined by an optimization algorithm. The proposed device has a total weight of 0.356 kg and the torque of the dynamic structure to the metacarpophalangeal joint is 1.832 N <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$\cdot$</tex-math></inline-formula> m, reflecting its lightweight and portable nature. To aid remote assessments of patients' muscle spasticity, the exoskeleton is controlled using a finger tension feedback algorithm. This enables the patient's rehabilitation process to be managed remotely. Experiments involving ten patients and three therapists are conducted to evaluate the robot's feasibility. The results demonstrate that the robot can flex and extend the fingers with a mean angle error of 1.16 <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$^\circ$</tex-math></inline-formula> and a mean contact force error of 0.25 N. Moreover, the robot achieves 75% accuracy in assisting therapists with remote assessment of the patient's finger muscle spasticity.
A novel method of dynamic hand gesture recognition based on Speeded Up Robust Features (SURF) tracking is proposed. The main characteristic is that the dominant movement direction of matched SURF points in adjacent frames is used to help describing a hand trajectory without detecting and segmenting the hand region. The dynamic hand gesture is then modeled by a series of trajectory direction data streams after time warping. Accordingly, the data stream clustering method based on correlation analysis is developed to recognize a dynamic hand gesture and to speed up calculation. The proposed algorithm is tested on 26 alphabetical hand gestures and yields a satisfactory recognition rate which is 87.1% on the training set and 84.6% on the testing set.
In this paper, we developed a gait measuring instrument for those who are short on walking, such as children with cerebral palsy, post-stroke, and etc... This gait measuring instrument can measure the pressure distribution under sole of a patient's feet with a pair of insoles with tactile sensors fixed on them. Then the instrument sends the information to our PC wirelessly. The pc displays information of the pressure distribution and gait information to doctors with 3d interface. Thus, doctors can map out a rehabilitation program for every patient individually according to the information, helping them recover the ability to walk.
The pneumatic muscle actuator (PMA) has been widely applied in the researches of rehabilitation robotic devices for its high power to weight ratio and intrinsic compliance in the past decade. However, the high nonlinearity and hysteresis behavior of PMA limit its practical application. Hence, the control strategy plays an important role in improving the performance of PMA for the effectiveness of rehabilitation devices. In this paper, a PMA-based knee exoskeleton based on ergonomics is proposed. Based on the designed knee exoskeleton, a novel proxy-based sliding mode control (PSMC) is introduced to obtain the accurate trajectory tracking. Compared with conventional control approaches, this new PSMC can obtain better performance for the designed PMA-based exoskeleton. Experimental results indicate good tracking performance of this controller, which provides a good foundation for the further development of assist-as-needed training strategies in gait rehabilitation.