The increasing availability of network connectivity and the simultaneous improvement in hardware miniaturization are promoting the growth of mobile entertainment. Consumers wandering about the city desire to participate in multi-player games through applications that should guarantee high playability standards. In this way, the concept of mobility has entered the field of gaming, bringing also new related problems. In this sense, mobility enhances the unreliability of the wireless/wired networked scenario through handovers, transmission errors and temporary link outages. Furthermore, the entertainment industry and the scientific community are researching methods to successfully run the two sides of a networked game, re-synchronizing them when players come back within the coverage range. In this context, we have developed a participatory framework that is able to handle the communication on the two sides when network faults occur, while maintaining at a higher level of
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