736 publications from this institution
To improve the dynamic characteristic of two-axis force sensors, a dynamic compensation method is proposed. The two-axis force sensor system is assumed to be a first-order system. The operation frequency of the system is expanded by a digital filter with backward difference network. To filter high-frequency noises, a low-pass filter is added after the dynamic compensation network. To avoid overcompensation, parameters of the proposed dynamic compensation method are defined by trial and error. Step response methods are utilized in dynamic calibration experiments. Compared to experiment data without compensation, the response time of the dynamic compensated data is reduced by 30%~40%. Experiments results demonstrate the effectiveness of our method.
In practical application, the synchronization tracking of teleoperation system requires the fast speed and strong robustness. It is the ideal control effect that the synchronization errors between master and slave robots can converge to zero in finite time. In this paper, we propose the new nonsingular terminal sliding mode and the adaptive finite-time control method for position tracking in teleoperation system. First, a novel nonsingular terminal sliding mode is designed to provide higher tracking precision and robustness. Second, the radial basis function neural networks are applied to solve dynamic uncertainties, and the adaptive laws are proposed to estimate the uncertain parameters and upper bounds of estimation. Then, the corresponding finite-time controllers of master and slave robots are designed. Third, based on the Lyapunov stability theory, synchronization performances of the closed-loop system are proved to be stable state and finite time. Finally, simulations are achieved, and some comparisons with two nonsingular terminal sliding mode control schemes and two PD methods are shown. The simulation results verify the effectiveness of the proposed control laws.
Sampled-data system nature is the main factor for a haptic system to exhibit non-passive behaviors or instabilities through "energy leaks", particularly for stiff objects rendering. An energy-compensating method is presented aiming to improve the haptic system's performance based on the concept of doing work. Using ideal continuous-time haptic system as a reference, we define an energy-compensating controller (ECC controller) which compensates the energy leaks caused by zero-order-hold and asynchronous switching during entering and leaving contacts. The ECC controller not only removes the unwanted over-work from the virtual environment during leaving contacts to eliminate the system's potential non-passive behaviors, but also enlarges the work that should be done by the operator according to the reference system's value when new contacts arise. The proposed method was tested and verified with the implementation of a "virtual stiff-wall" via Delta 6-DOF haptic device.
This paper presents a new haptics interface device based on cable-driven parallel manipulators and an ultrasonic phased array. Unlike previous studies, our method combines force and tactile feedback at the same time. It consists of two main parts: force feedback generated by cable tension and tactile feedback provided by an ultrasonic phased array. While these parts have no direct interference, combining them can offer a synergistic effect on haptic perception. Through a series of experiments, the tactile rendering algorithm for this device is established. The output pressure of ultrasonic phased array is dependent on input command value, modulation frequency, modulation waveform, and the position of the focal point in the workspace. The results of psychophysical experiments are evaluated to determine the absolute threshold of perceivable ultrasonic tactile feedback when the cable-driven force acts on fingers. Finally, we carry out a test to confirm the accuracy advantage of our system in the virtual environment. The results of our study indicate that this device has a wide range of applications in the field of aerial haptic display.
Image feature extraction is one of the key technologies of image haptic display. In this paper, multi-feature extraction method of the object in image is proposed to improve image-based haptic perception. The multi-feature extraction includes contour shape extraction, pattern extraction and detail texture extraction. Firstly, we use an intrinsic decomposition method to decompose an image into shading image and reflectance image. The reflectance image describes nonillumination affected color patterns spread on the surface. Then, the shading image is utilized in contour shape and detail texture extraction. Contour shape extraction is based on partial differential equation (PDE), to reconstruct three-dimensional (3D) surface model in virtual environments. Detailed texture extraction is based on fractional differential method simultaneously. Finally, the various features extracted above are haptic rendered by different methods. The experimental results show the effectiveness and potentiality of the proposed method for improving the ability of haptic perception and recognition of human in virtual environments.