736 publications from this institution
A new image filtering algorithm is proposed. GA-BPN algorithm uses genetic algorithm (GA) to decide weights in a back propagation neural network (BPN). It has better global optimal characteristics than traditional optimal algorithm. In this paper, we used GA-BPN to do image noise filter researching work. Firstly, this paper uses training samples to train GA-BPN as the noise detector. Then, we utilize the well-trained GA-BPN to recognize noise pixels in target image. And at last, an adaptive weighted average algorithm is used to recover noise pixels recognized by GA-BPN. Experiment data shows that this algorithm has better performance than other filters.
Based on magnetorheological fluid, magnetorheological brake can exhibit promising characteristics in haptics such as intrinsic passiveness and high torque density. The main difficulty in applying magnetorheological brake lies in the magnetic hysteresis. To deal with the magnetic hysteresis, a magnetorheological brake was combined with a micromotor to construct a hybrid actuator in this article. A novel hollowed multi-drum architecture was adopted for the brake so that the micromotor could be placed inside the brake to obtain a compact structure. The brake produced the maximum torque of 1263.39 mN m with 40 mm diameter and 28 mm length. Through the closed-loop control, no obvious hysteresis loop was observed in the hybrid actuator current–torque figure. The maximum difference between the forward and backward torque was reduced from 7.2% to 1.94% of the total torque range. The dynamic range was increased from 41.17 to 45.42 dB. Furthermore, the experimental results proved that the hybrid actuator could track the reference signals more accurately than the brake.
Safety is one of the crucial issues for robot-aided neurorehabilitation exercise. When it comes to the passive rehabilitation training for stroke patients, the existing control strategies are usually just based on position control to carry out the training, and the patient is out of the controller. However, to some extent, the patient should be taken as a “cooperator” of the training activity, and the movement speed and range of the training movement should be dynamically regulated according to the internal or external state of the subject, just as what the therapist does in clinical therapy. This research presents a novel motion control strategy for patient-centered robot-aided passive neurorehabilitation exercise from the point of the safety. The safety-motion decision-making mechanism is developed to online observe and assess the physical state of training impaired-limb and motion performances and regulate the training parameters (motion speed and training rage), ensuring the safety of the supplied rehabilitation exercise. Meanwhile, position-based impedance control is employed to realize the trajectory tracking motion with interactive compliance. Functional experiments and clinical experiments are investigated with a healthy adult and four recruited stroke patients, respectively. The two types of experimental results demonstrate that the suggested control strategy not only serves with safety-motion training but also presents rehabilitation efficacy.
Abstract To overcome the time delay in tele-robot system, a new 3D virtual environment modeling technology is proposed in this paper. The interactions between slave robot and environment can be attained in advance in a 3D virtual environment in the master side, therefore an accurate operation of space tele-robot can be realized and the effect of time delay would be minimized. Firstly, 3D virtual interaction scenario is modeled as a point cloud data image, and the target objects are recognized from the image and reconstructed by using Random Sample And Consensus (RANSAC) algorithm. Secondly, an effective method is proposed to modify the position of virtual robot and calculate the virtual interactive force between the virtual robot and the virtual objects. Lastly, the experiment is completed with the time delay. The errors are lower (10% F.S.), while virtual interaction force is compared with the real force measured by the force sensor. Experimental results show that this 3D virtual environment modeling method is effective and reliable for space tele-robot control.
Stimulating the small forces when objects slide over the textured surface enriches the interaction between a user and a virtual world. A major design constraint for haptic textures is the generation of a sufficiently realistic texture given hard constraints on computational costs. A haptic texture presentation method based on the 3-DOF DELTA device was proposed. The height map of the texture surface was transformed from the image data with GAUSS filters, and the texture force and friction were calculated based on the geometry data. The simulated texture force was applied to the user when he/shi exploring the virtual surface with DELTA haptic device. The preliminary psychophysical experiments were performed to evaluate the quality of presentation.
Brain–computer interface provides a new communication channel to control external device by directly translating the brain activity into commands. In this article, as the foundation of electroencephalogram-based robot-assisted upper limb rehabilitation therapy, we report on designing a brain–computer interface–based online robot control system which is made up of electroencephalogram amplifier, acquisition and experimental platform, feature extraction algorithm based on discrete wavelet transform and autoregressive model, linear discriminant analysis classifier, robot control board, and Rhino XR-1 robot. The performance of the system has been tested by 30 participants, and satisfactory results are achieved with an average error rate of 8.5%. Moreover, the advantage of the feature extraction method was further validated by the Graz data set for brain–computer interface competition 2003, and an error rate of 10.0% was obtained. This method provides a useful way for the research of brain–computer interface system and lays a foundation for brain–computer interface–based robotic upper extremity rehabilitation therapy.
Wearable devices with bimanual force feedback enable natural and cooperative manipulations within an unrestricted space. Weight and cost have a great influence on the potential applications of a haptic device. This paper presents a wearable robotic interface with bimanual force feedback that has considerably reduced weight and cost. To make the reaction force less perceivable than the interaction force, a waist-worn scheme is adopted. The interface mainly consists of a belt, a fastening tape, two serial robotic arms, and two electronics units and batteries. The robotic arms located on both sides of the belt are capable of 3-DoF position tracking and force feedback for each hand. The whole interface is lightweight (only 2.4 kg) and accessible. Furthermore, it is also easy to wear and the operator can wear it only by putting the belt on the waist and fastening the tape, reducing his/her dependency on additional assistance. The interface is optimized to obtain desirable force output and a dexterous workspace without singularity. To evaluate its performance in bimanual cooperative manipulations, an experiment in the virtual environment was conducted. The experimental results showed the subjects had more efficient and stable cooperative manipulations with bimanual force feedback than without force feedback.
In this paper, we consider the accurate ability and the exact limitation of Mobile Tracked Robot (MTR) for stair-climbing. A model of a stair-climbing robot is presented under static analysis, and then several separated situation during the process of robot climbing is extracted and analyzed respectively. The numerical formula of steady climbing a stair for MTR is developed. An effective stability index of climbing stair is derived to restrict the overrun of the threshold and to prevent the tip-over with over slippage while climbing. The experiment demonstrates the trustworthy and correction of the conclusion in the paper.
Redundant manipulators offer a dual advantage of flexibility and dexterity and can be used in many civilian and military areas. However, operating such systems by teleoperation is challenging because of the redundancy and unstructured task environment, which result in the human operator suffering a huge burden when telemanipulator is facing the complicated obstacles. The existing methods usually use some off-line algorithms to solve the problem of obstacle avoidance. It is difficult for them to meet the requirements of real-time teleoperation in some unknown environment. This paper presents an on-line method for a telerobotic system to take advantage of redundancy to avoid obstacle, which is based on real-time sensor information. With this method, the human operator can focus attention on the end-effector operation regardless of the obstacle avoidance of other parts. The effectiveness and advantage of the method are well demonstrated by experiments.