2,312 publications from this institution
This paper describes methods based on engineering feedback principles for controlling cardiac chaos modeled by a quadratic map. We first discuss briefly the linear approach which is effective at controlling the map to fixed point or near fixed point target trajectories. We then describe and demonstrate self-tuning methods that can control the chaotic orbits of the map to arbitrary period one, two, or three target trajectories. We conclude with a discussion comparing the merits of this approach to the OGY method used by Garfinkel et al. [1992] for control of complex rhythms in rabbit septal preparations, and to the flat-topped quadratic mapping method of Glass and Zeng [1994].
No abstract is provided for this article.
In this paper, we analyze the relationship among stock networks by focusing on the statistically reliable connectivity between financial time series, which accurately reflects the underlying pure stock structure. To do so, we firstly filter out the effect of market index on the correlations between paired stocks, and then take a t -test based P -threshold approach to lessening the complexity of the stock network based on the P values. We demonstrate the superiority of its performance in understanding network complexity by examining the Hong Kong stock market. By comparing with other filtering methods, we find that the P -threshold approach extracts purely and significantly correlated stock pairs, which reflect the well-defined hierarchical structure of the market. In analyzing the dynamic stock networks with fixed-size moving windows, our results show that three global financial crises, covered by the long-range time series, can be distinguishingly indicated from the network topological and evolutionary perspectives. In addition, we find that the assortativity coefficient can manifest the financial crises and therefore can serve as a good indicator of the financial market development.
No abstract is provided for this article.
SUMMARY In this paper, the stability of linear networked impulsive control systems is studied. The data dropout rate over N steps ( DRNS ) is defined, and the maximal allowable DRNS is computed, which provides a guideline for the system stability in the sense that, if the actual DRNS is less than this maximal value, then the system is asymptotically stable. To handle the network‐induced delays, a propagation unit based on the system model is introduced to the system. A necessary and sufficient condition for the asymptotical stability of the networked system with the propagation unit is derived. Furthermore, networked linearized impulsive control systems suffering from both transmission delays and data dropouts are also investigated. To design proper impulsive controllers for such systems, some algorithms are further proposed based on LMI techniques and V‐K iteration approaches. Finally, numerical examples are presented to illustrate the theoretical results. Copyright © 2011 John Wiley & Sons, Ltd.
No abstract is provided for this article.
This letter proposes a differential permutation index differential chaos shift keying (DPI-DCSK) modulation for wireless communications. The conventional PI-DCSK has the disadvantage of wasting transmission energy and the loss of system performance. In M-ary DPI-DCSK, one chaotic sequence to be sent represents current modulated M-ary symbol as well as the reference of next modulation symbol in a data frame, which can fully utilize the transmission energy with the same hardware implementation as PI-DCSK. The bit error performance of the proposed DPI-DCSK over the multipath Rayleigh fading channel is theoretically analyzed. The simulation results show that the proposed DPI-DCSK achieves a performance gain of more than 3 dB over PI-DCSK, especially in high-delay multipath fading channels. The performance advantage of the proposed scheme is also illustrated in practical ultra-wideband (UWB) channels. Thus, DPI-DCSK is an efficient alternative transmission scheme for chaos-based wireless communication, such as indoor applications of transmitted-reference UWB communications.
No abstract is provided for this article.
It is a great challenge to detect singular cycles and chaos in dynamical systems with multiple discontinuous boundaries. This paper takes the challenge to investigate the coexistence of singular cycles, mainly homoclinic and heteroclinic cycles connecting saddle-focus equilibriums, in a new class of three-dimensional three-zone piecewise affine systems. It develops a method to accurately predict the coexisting homoclinic and heteroclinic cycles in such a system. Furthermore, this paper establishes some conditions for chaos to exist in the system, with rigorous mathematical proof of chaos emerged from the coexistence of these singular cycles. Finally, it presents numerical simulations to verify the theoretical results.
In the literature, it was reported that the chaotic artificial neural network model with sinusoidal activation functions possesses a large memory capacity as well as a remarkable ability of retrieving the stored patterns, better than the conventional chaotic model with only monotonic activation functions such as sigmoidal functions. This paper, from the viewpoint of the anti-integrable limit, elucidates the mechanism inducing the superiority of the model with periodic activation functions that includes sinusoidal functions. Particularly, by virtue of the anti-integrable limit technique, this paper shows that any finite-dimensional neural network model with periodic activation functions and properly selected parameters has much more abundant chaotic dynamics that truly determine the model's memory capacity and pattern-retrieval ability. To some extent, this paper mathematically and numerically demonstrates that an appropriate choice of the activation functions and control scheme can lead to a large memory capacity and better pattern-retrieval ability of the artificial neural network models.
No abstract is provided for this article.
Recently, we have investigated a new chaotic system of three-dimensional autonomous quadratic ordinary differential equations, and found that the system visually displays a four-scroll chaotic attractor confirmed by both numerical simulations and circuit implementation. In this paper, we further study the following question: Is it really true that this system can generate a four-scroll chaotic attractor, or is it only a numerical artifact? By a more careful theoretical analysis along with some further numerical simulations, we conclude that the four-scroll chaotic attractor of this system, which we observed on both computer and oscilloscope, cannot actually exist in theory. The fact is that this system has two co-existing two-scroll chaotic attractors that are arbitrarily close in the phase space for some system parameters, therefore extremely tiny numerical round-off errors or signal fluctuations will nudge the system orbit to switch from one attractor to another, thereby forming the seemingly single four-scroll chaotic attractor on screen display.
Most intergroup conflicts arise from rivalry over limited resources, malicious disturbance, or hostile attitudes; therefore, it is critical to investigate individuals' behaviors involved in intergroup conflicting contexts. Focusing on cooperation issues among individuals, in this study we establish an evolutionary game framework for analyzing cooperation and conflicts that arise within and inter-groups of intergroup conflicting networks. We first model the intergroup conflicting networked evolutionary games (ICNEGs). Then, we analyze the ICNEGs and prove that the evolution of ICNEGs can be expressed as a logical dynamic system. Finally, we apply the obtained results to a simplified Israeli-Palestinian conflict scenario. Our case study demonstrates that only by adopting suitable initial strategy profiles can a certain scale of group cooperation be continuously generated without suffering casualties.
Naming game simulates the process of naming an objective by a population of agents organized in a certain communication network. By pair-wise iterative interactions, the population reaches consensus asymptotically. We study naming game with communication errors during pair-wise conversations, with error rates in a uniform probability distribution. First, a model of naming game with learning errors in communications (NGLE) is proposed. Then, a strategy for agents to prevent learning errors is suggested. To that end, three typical topologies of communication networks, namely random-graph , small-world and scale-free networks, are employed to investigate the effects of various learning errors. Simulation results on these models show that 1) learning errors slightly affect the convergence speed but distinctively increase the requirement for memory of each agent during lexicon propagation; 2) the maximum number of different words held by the population increases linearly as the error rate increases; 3) without applying any strategy to eliminate learning errors, there is a threshold of the learning errors which impairs the convergence. The new findings may help to better understand the role of learning errors in naming game as well as in human language development from a network science perspective.
This technical note presents some new and explicit stability results for Volterra systems using two different approaches. The first approach is based on monomial domination of the Volterra system's memoryless output nonlinearity and the second on its Lipschitz-norm. The former yields more widely applicable results, but introduces nonconvexity in the signal spaces to be dealt with for certain parameter values.
This paper studies the chaotification problem of driving a continuous-time system to a chaotic state by using an impulsive control input. The controller is designed to ensure the controlled orbit be bounded and, meanwhile, have positive Lyapunov exponents. This is proved to be not only possible but also implementable near a stable limit cycle of the given system. Two numerical examples are given to illustrate the effectiveness of the proposed chaotification method.