Adversarial examples have proven to be a concerning threat to deep learning models, particularly in the image domain. However, while many studies have examined adversarial examples in the real world, most of them relied on 2D photos of the attack scene. As a result, the attacks proposed may have limited effectiveness when implemented in realistic environments with 3D objects or varied conditions. There are few studies on adversarial learning that use 3D objects, and in many cases, other researchers are unable to replicate the real-world evaluation process. In this study, we present a framework that uses 3D modeling to craft adversarial patches for an existing real-world scene. Our approach uses a 3D digital approximation of the scene as a simulation of the real world. With the ability to add and manipulate any element in the digital scene, our framework enables the attacker to improve the adversarial patch's impact in real-world settings. We use the framework to create a patch for an everyday scene and evaluate its performance using a novel evaluation process that ensures that our results are reproducible in both the digital space and the real world. Our evaluation results show that the framework can generate adversarial patches that are robust to different settings in the real world.
Bearing spall detection and predicting its size are great challenges. Model-based simulation is a well-known traditional approach to physically model the influence of the spall on the bearing. Building a physical model is challenging due to the bearing complexity and the expert knowledge required to build such a model. Obviously, building a partial physical model for some of the spall sizes is easier. In this paper, we propose a machine-learning algorithm, called Probability-Based Forest, that uses a partial physical model. First, the behavior of some of the spall sizes is physically modeled and a simulator based on this model generates scenarios for these spall sizes in different conditions. Then, the machine-learning algorithm trains these scenarios to generate a prediction model of spall sizes even for those that have not been modeled by the physical model. Feature extraction is a key factor in the success of this approach. We extract features using two traditional approaches: statistical and physical, and an additional new approach: Time Series FeatuRe Extraction based on Scalable Hypothesis tests (TSFRESH). Experimental evaluation with well-known physical model shows that our approach achieves high accuracy, even in cases that have not been modeled by the physical model. Also, we show that the TSFRESH feature-extraction approach achieves the highest accuracy.
Time series classification is a field which has drawn much attention over the past decade. A new approach for classification of time series uses classification trees based on shapelets. A shapelet is a subsequence extracted from one of the time series in the dataset. A disadvantage of this approach is the time required for building the shapelet-based classification tree. The search for the best shapelet requires examining all subsequences of all lengths from all time series in the training set. A key goal of this work was to find an evaluation order of the shapelets space which enables fast convergence to an accurate model. The comparative analysis we conducted clearly indicates that a random evaluation order yields the best results. Our empirical analysis of the distribution of high-quality shapelets within the shapelets space provides insights into why randomized shapelets sampling is superior to alternative evaluation orders. We present an algorithm for randomized model generation for shapelet-based classification that converges extremely quickly to a model with surprisingly high accuracy after evaluating only an exceedingly small fraction of the shapelets space.
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We present an end-to-end supervised based system for detecting malware by analyzing network traffic. The proposed method extracts 972 behavioral features across different protocols and network layers, and refers to different observation resolutions (transaction, session, flow and conversation windows). A feature selection method is then used to identify the most meaningful features and to reduce the data dimensionality to a tractable size. Finally, various supervised methods are evaluated to indicate whether traffic in the network is malicious, to attribute it to known malware "families" and to discover new threats. A comparative experimental study using real network traffic from various environments indicates that the proposed system outperforms existing state-of-the-art rule-based systems, such as Snort and Suricata. In particular, our chronological evaluation shows that many unknown malware incidents could have been detected at least a month before their static rules were introduced to either the Snort or Suricata systems.
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Smartphones have become ubiquitous in our daily lives; they are used for a wide range of tasks and store increasing amounts of personal data. To minimize risk and prevent misuse of this data by unauthorized users, access must be restricted to verified users. Current classification-based methods for gesture-based user verification only consider single gestures, and not sequences. In this paper, we present a method which utilizes information from sequences of touchscreen gestures, and the context in which the gestures were made. To evaluate our approach, we built an application which records all the necessary data from the device (touch and contextual sensors which do not consume significant battery life), and installed it on several Galaxy S4 smartphones. The smartphones were given to 20 volunteers to use as their personal phones for two-weeks. Using XGBoost on the collected data, we were able to classify between a legitimate user and the population of illegitimate users (imposters) with an average equal error rate (EER) of 4.78% and an average area under the curve (AUC) of 98.15%. Our method demonstrates that by considering sequences of gestures, as opposed to individual gestures, the accuracy of the verification process improves significantly.
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This paper presents practical aspects of feature set decomposition in classification problems using decision trees. Feature set decomposition generalizes the task of feature selection which is extensively used in data mining. Feature selection aims t
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Decision trees have three main disadvantages: reduced performance when the training set is small, rigid decision criteria and the fact that a single "uncharacteristic" attribute might "derail" the classification process. In this paper we present ConfDTree - a post-processing method which enables decision trees to better classify outlier instances. This method, which can be applied on any decision trees algorithm, uses confidence intervals in order to identify these hard-to-classify instances and proposes alternative routes. The experimental study indicates that the proposed post-processing method consistently and significantly improves the predictive performance of decision trees, particularly for small, imbalanced or multi-class datasets in which an average improvement of 5%-9% in the AUC performance is reported.